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screeps/default/role.hauler.js

101 lines
3.7 KiB

module.exports = {
name: 'hauler',
prio: 11,
tickInit () {
for (let room of Object.values(Game.rooms)) {
if (!room.memory.hauler) {
room.memory.hauler = {}
}
let harvesters = room.find(FIND_MY_CREEPS, {filter: c => c.memory.role === 'remoteHarvester' && c.memory.room === room.name})
let filledContainers = room.find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_CONTAINER && s.store[RESOURCE_ENERGY] > 0})
if (room.find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_TOWER || s.structureType === STRUCTURE_SPAWN}).length > 0
|| (filledContainers.length === 0 && harvesters.length === 0)
|| room.find(FIND_HOSTILE_CREEPS, {filter: c => creepIsAttacker(c)}).length > 0
) {
room.memory.hauler.targetCount = 0
continue
}
room.memory.hauler.targetCount = Math.max(filledContainers.length, harvesters.length) * 6
}
},
nextSpawn (spawn, roleCreeps) {
for (let room of Object.values(Game.rooms)) {
if (_.filter(roleCreeps, {memory: {room: room.name}}).length < room.memory.hauler.targetCount) {
return [
[CARRY, MOVE, CARRY, MOVE, CARRY, MOVE, CARRY, MOVE],
{room: room.name}
]
}
}
},
tick (creep) {
let targetRoom = Game.rooms[creep.memory.room]
let hostileCreeps = [1]
if (targetRoom) {
hostileCreeps = targetRoom.find(FIND_HOSTILE_CREEPS, {filter: c => creepIsAttacker(c)})
}
if (creep.store.getFreeCapacity(RESOURCE_ENERGY) > 0 && hostileCreeps.length === 0) {
if (moveToRoom(creep, creep.memory.room) === MOVING) {
return
}
let dropped = creep.pos.findInRange(FIND_DROPPED_RESOURCES, 1);
if (dropped.length > 0) {
creep.pickup(dropped[0])
}
dropped = creep.pos.findClosestByPath(FIND_DROPPED_RESOURCES, {filter: r => r.amount >= 100});
if (dropped) {
if (creep.pickup(dropped) === ERR_NOT_IN_RANGE) {
creep.moveTo(dropped)
return
}
}
let target = creep.pos.findClosestByPath(FIND_TOMBSTONES, {
filter: (structure) => structure.store[RESOURCE_ENERGY] > 0
})
if (!target) {
target = creep.pos.findClosestByPath(FIND_RUINS, {
filter: (structure) => structure.store[RESOURCE_ENERGY] > 0
})
}
if (!target) {
target = creep.pos.findClosestByPath(FIND_STRUCTURES, {
filter: s => {
return s.structureType === STRUCTURE_CONTAINER
}
})
}
if (target) {
if (creep.withdraw(target, RESOURCE_ENERGY) === ERR_NOT_IN_RANGE) {
creep.moveTo(target, {visualizePathStyle: {stroke: '#f7e180'}})
}
} else {
if (!target) {
target = creep.pos.findClosestByRange(FIND_MY_CREEPS, {
filter: s => {
return s.store[RESOURCE_ENERGY] >= s.store.getCapacity(RESOURCE_ENERGY) * 0.5
&& s.memory.role === 'remoteHarvester'
}
})
}
if (target) {
if (creep.pos.getRangeTo(target) > 1) {
creep.moveTo(target, {visualizePathStyle: {stroke: '#f7e180'}})
}
}
}
} else if (creep.store[RESOURCE_ENERGY] > 0) {
let storage = Game.rooms[creep.memory.colony].storage
if (creep.transfer(storage, RESOURCE_ENERGY) === ERR_NOT_IN_RANGE) {
creep.moveTo(storage)
}
} else if (moveToRoom(creep,creep.memory.colony) === MOVING) {
return
} else {
creep.moveTo(creep.pos.findClosestByRange(FIND_FLAGS, {filter: flag => flag.name.startsWith('idle')}), {visualizePathStyle: {stroke: '#ff0000'}});
return 'idle'
}
},
}