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88 lines
3.5 KiB
88 lines
3.5 KiB
module.exports = {
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name: 'healer',
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prio: 10,
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tickInit () {
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for (let room of Object.values(Game.rooms)) {
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if (!room.memory.healer) {
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room.memory.healer = {}
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}
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if (room.find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_TOWER}).length > 0) {
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room.memory.healer.targetCount = 0
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continue
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}
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room.memory.healer.targetCount = Math.min(room.find(FIND_HOSTILE_CREEPS).length, 1)
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}
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},
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nextSpawn (spawn, roleCreeps) {
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for (let room of Object.values(Game.rooms)) {
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if (_.filter(roleCreeps, {memory: {room: room.name}}).length < room.memory.healer.targetCount) {
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return [
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[MOVE, MOVE, MOVE, MOVE, HEAL, HEAL, HEAL, HEAL],
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{room: room.name}
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]
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}
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}
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},
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tick (creep) {
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let room = Game.rooms[creep.memory.room]
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let targetRoomName = creep.memory.room
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if (creep.memory.room !== creep.pos.roomName
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&& (_.filter(Game.creeps, {memory: {role: 'healer', room: targetRoomName}, spawning: false}).length < Memory.rooms[targetRoomName].healer.targetCount
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|| _.filter(Game.creeps, {memory: {role: 'attacker', room: targetRoomName}, spawning: false}).length < Memory.rooms[targetRoomName].attacker.targetCount
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|| _.filter(Game.creeps, {memory: {role: 'rangedAttacker', room: targetRoomName}, spawning: false}).length < Memory.rooms[targetRoomName].rangedAttacker.targetCount)
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) {
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creep.moveTo(creep.pos.findClosestByPath(FIND_FLAGS, {filter: el => el.name.startsWith('gather'), visualizePathStyle: {stroke: '#0017ff'}}))
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return
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}
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if (!room || creep.memory.room !== creep.pos.roomName) {
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creep.moveTo(new RoomPosition(25, 25, creep.memory.room))
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return
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}
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if (creep.pos.x <= 2) {
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creep.move(RIGHT)
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} else if (creep.pos.y <= 2) {
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creep.move(BOTTOM)
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} else if (creep.pos.x >= 47) {
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creep.move(LEFT)
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} else if (creep.pos.y >= 47) {
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creep.move(TOP)
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}
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let targetCreep
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if (creep.memory.lastTarget) {
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targetCreep = Game.getObjectById(creep.memory.lastTarget)
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}
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let closeAttackers = creep.pos.findInRange(FIND_HOSTILE_CREEPS, 4, {filter: c => c.getActiveBodyparts(ATTACK) > 0 && c.pos.roomName === targetRoomName})
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if (closeAttackers.length > 0) {
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creep.moveByPath(PathFinder.search(creep.pos, closeAttackers.map(el => {return {pos: el.pos, range: 3}}), {flee: true, maxRooms: 1}).path)
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}
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if (creep.hits < creep.hitsMax) {
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creep.heal(creep)
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return
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}
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let healTargets = creep.pos.findInRange(FIND_MY_CREEPS, 1, {filter: c => c.hits < c.hitsMax && c.pos.roomName === targetRoomName})
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if (healTargets.length > 0) {
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creep.heal(healTargets[0])
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return
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}
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let rangedHealTarget = creep.pos.findClosestByRange(FIND_MY_CREEPS, {filter: c => c.hits < c.hitsMax && c.pos.roomName === targetRoomName})
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if (rangedHealTarget) {
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creep.rangedHeal(rangedHealTarget)
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creep.moveTo(rangedHealTarget, {visualizePathStyle: {stroke: '#00ff0f'}})
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return
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}
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let possibleTarget = creep.pos.findClosestByPath(FIND_MY_CREEPS, {filter: c => creepIsAttacker(c) && c.pos.roomName === targetRoomName})
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let range = creep.pos.getRangeTo(possibleTarget)
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if (range === 1) {
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creep.moveByPath(PathFinder.search(creep.pos, {pos: possibleTarget.pos, range: 2}, {flee: true, maxRooms: 1}).path)
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}
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else if (range > 3) {
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creep.moveTo(possibleTarget, {visualizePathStyle: {stroke: '#00ff0f'}})
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}
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},
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}
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