module.exports = { name: 'scout', count: 1, prio: 15, bodies: [[MOVE]], nextSpawn (spawn, roleCreeps) { for (let roomName of activeRemotes) { if (!Game.rooms[roomName] && _.filter(roleCreeps, {memory: {room: roomName}}).length === 0) { return [ [MOVE], {room: roomName} ] } } }, tick (creep) { let room = Game.rooms[creep.memory.room] if (!room) { for (let remoteRoom of activeRemotes) { if (!Game.rooms[remoteRoom]) { creep.memory.room = remoteRoom } } } let pos = new RoomPosition(25, 25, creep.memory.room) if (moveToRoom(creep, creep.memory.room) === ALREADY_IN_ROOM && creep.pos.getRangeTo(pos) > 10) { creep.moveByPath(PathFinder.search(creep.pos, {pos, range: 10}).path) } }, }