module.exports = { name: 'attacker', prio: 10, tickInit () { for (let room of Object.values(Game.rooms)) { if (!room.memory.attacker) { room.memory.attacker = {} } if (room.find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_TOWER}).length > 0) { room.memory.attacker.targetCount = 0 continue } room.memory.attacker.targetCount = Math.min(room.find(FIND_HOSTILE_CREEPS).length, 2) } }, nextSpawn (spawn, roleCreeps) { for (let room of Object.values(Game.rooms)) { if (_.filter(roleCreeps, {memory: {room: room.name}}).length < room.memory.attacker.targetCount) { return [ [ATTACK, MOVE, ATTACK, MOVE, ATTACK, MOVE, ATTACK, MOVE, ATTACK, MOVE, ATTACK, MOVE], {room: room.name} ] } } }, tick (creep) { let room = Game.rooms[creep.memory.room] let targetRoomName = creep.memory.room if (targetRoomName !== creep.pos.roomName && (_.filter(Game.creeps, {memory: {role: 'healer', room: targetRoomName}, spawning: false}).length < Memory.rooms[targetRoomName].healer.targetCount || _.filter(Game.creeps, {memory: {role: 'attacker', room: targetRoomName}, spawning: false}).length < Memory.rooms[targetRoomName].attacker.targetCount || _.filter(Game.creeps, {memory: {role: 'rangedAttacker', room: targetRoomName}, spawning: false}).length < Memory.rooms[targetRoomName].rangedAttacker.targetCount) ) { if (creep.ticksToLive < 1200) { creep.moveTo(creep.pos.findClosestByPath(FIND_MY_SPAWNS)) } else { creep.moveTo(creep.pos.findClosestByPath(FIND_FLAGS, { filter: el => el.name.startsWith('gather'), visualizePathStyle: {stroke: '#0017ff'} })) } return } if (!room || targetRoomName !== creep.pos.roomName) { creep.moveTo(new RoomPosition(25, 25, creep.memory.room)) return } if (creep.pos.x <= 1) { creep.move(RIGHT) } else if (creep.pos.y <= 1) { creep.move(BOTTOM) } else if (creep.pos.x >= 48) { creep.move(LEFT) } else if (creep.pos.y >= 48) { creep.move(TOP) } let targetCreep if (creep.memory.lastTarget) { targetCreep = Game.getObjectById(creep.memory.lastTarget) if (targetCreep && targetCreep.pos.roomName !== targetRoomName) { delete creep.memory.lastTarget targetCreep = undefined } } if (targetCreep && !creepIsAttacker(targetCreep)) { let closeAttackers = creep.pos.findInRange(FIND_HOSTILE_CREEPS, 3, {filter: c => c.getActiveBodyparts(ATTACK) > 0 && c.pos.roomName === targetRoomName}) if (closeAttackers.length > 0) { targetCreep = closeAttackers[0] } } if (!targetCreep) { targetCreep = creep.pos.findClosestByRange(FIND_HOSTILE_CREEPS, {filter: c => (creepIsAttacker(c) || c.getActiveBodyparts(CARRY) >= 2) && c.pos.roomName === targetRoomName}) } if (targetCreep) { creep.memory.lastTarget = targetCreep.id if (creep.attack(targetCreep) === ERR_NOT_IN_RANGE) { creep.moveTo(targetCreep.pos) } } }, }