module.exports = { name: 'healer', prio: 10, tickInit () { for (let room of Object.values(Game.rooms)) { if (!room.memory.healer) { room.memory.healer = {} } if (room.find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_TOWER}).length > 0) { room.memory.healer.targetCount = 0 continue } room.memory.healer.targetCount = Math.min(room.find(FIND_HOSTILE_CREEPS).length, 1) } }, nextSpawn (spawn, roleCreeps) { for (let room of Object.values(Game.rooms)) { if (_.filter(roleCreeps, {memory: {room: room.name}}).length < room.memory.healer.targetCount) { return [ [MOVE, MOVE, MOVE, MOVE, HEAL, HEAL, HEAL, HEAL], {room: room.name} ] } } }, tick (creep) { let room = Game.rooms[creep.memory.room] let targetRoomName = creep.memory.room if (creep.memory.room !== creep.pos.roomName && (_.filter(Game.creeps, {memory: {role: 'healer', room: targetRoomName}, spawning: false}).length < Memory.rooms[targetRoomName].healer.targetCount || _.filter(Game.creeps, {memory: {role: 'attacker', room: targetRoomName}, spawning: false}).length < Memory.rooms[targetRoomName].attacker.targetCount || _.filter(Game.creeps, {memory: {role: 'rangedAttacker', room: targetRoomName}, spawning: false}).length < Memory.rooms[targetRoomName].rangedAttacker.targetCount) ) { creep.moveTo(creep.pos.findClosestByPath(FIND_FLAGS, {filter: el => el.name.startsWith('gather'), visualizePathStyle: {stroke: '#0017ff'}})) return } if (!room || creep.memory.room !== creep.pos.roomName) { creep.moveTo(new RoomPosition(25, 25, creep.memory.room)) return } if (creep.pos.x <= 2) { creep.move(RIGHT) } else if (creep.pos.y <= 2) { creep.move(BOTTOM) } else if (creep.pos.x >= 47) { creep.move(LEFT) } else if (creep.pos.y >= 47) { creep.move(TOP) } let targetCreep if (creep.memory.lastTarget) { targetCreep = Game.getObjectById(creep.memory.lastTarget) } let closeAttackers = creep.pos.findInRange(FIND_HOSTILE_CREEPS, 4, {filter: c => c.getActiveBodyparts(ATTACK) > 0 && c.pos.roomName === targetRoomName}) if (closeAttackers.length > 0) { creep.moveByPath(PathFinder.search(creep.pos, closeAttackers.map(el => {return {pos: el.pos, range: 3}}), {flee: true, maxRooms: 1}).path) } if (creep.hits < creep.hitsMax) { creep.heal(creep) return } let healTargets = creep.pos.findInRange(FIND_MY_CREEPS, 1, {filter: c => c.hits < c.hitsMax && c.pos.roomName === targetRoomName}) if (healTargets.length > 0) { creep.heal(healTargets[0]) return } let rangedHealTarget = creep.pos.findClosestByRange(FIND_MY_CREEPS, {filter: c => c.hits < c.hitsMax && c.pos.roomName === targetRoomName}) if (rangedHealTarget) { creep.rangedHeal(rangedHealTarget) creep.moveTo(rangedHealTarget, {visualizePathStyle: {stroke: '#00ff0f'}}) return } let possibleTarget = creep.pos.findClosestByPath(FIND_MY_CREEPS, {filter: c => creepIsAttacker(c) && c.pos.roomName === targetRoomName}) let range = creep.pos.getRangeTo(possibleTarget) if (range === 1) { creep.moveByPath(PathFinder.search(creep.pos, {pos: possibleTarget.pos, range: 2}, {flee: true, maxRooms: 1}).path) } else if (range > 3) { creep.moveTo(possibleTarget, {visualizePathStyle: {stroke: '#00ff0f'}}) } }, }