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screeps/default/main.js

105 lines
3.4 KiB

8 months ago
const roleHarvester = require('role.harvester')
const roleBuilder = require('role.builder')
const roleTransporter = require('role.transporter')
const roleUpgrader = require('role.upgrader')
const libLink = require('link')
const libSpawn = require('spawn')
require('globals')
module.exports.loop = function () {
// Cleanups
if (!Memory.repairers) {
Memory.repairers = {}
}
if (!Memory.refillers) {
Memory.refillers = {}
}
for (let name in Memory.creeps) {
if (!Game.creeps[name]) {
delete Memory.creeps[name];
}
}
libLink.tickInit()
libSpawn.tickInit()
for (let room of Object.values(Game.rooms)) {
// tickInit
for (let role of Object.values(ROLES)) {
role.idling = 0
if (role.module.tickInit) {
role.module.tickInit(room)
}
}
for (let role of Object.values(ROLES)) {
if (role.module.cleanup) {
role.module.cleanup()
}
}
for (let [id, creep] of Object.entries(Memory.refillers)) {
let target = Game.getObjectById(id)
if (!target || target.store.getFreeCapacity(RESOURCE_ENERGY) === 0 || !Game.creeps[creep]) {
delete Memory.refillers[id]
}
}
let spawn = Game.spawns['Spawn1']
// Run modules
for (let link of spawn.room.find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_LINK})) {
libLink.tick(link)
}
for (let creep of Object.values(Game.creeps)) {
if (creep.store.getFreeCapacity(RESOURCE_ENERGY) > 0) {
for (let target of creep.pos.findInRange(FIND_TOMBSTONES, 1, {filter: t => t.store[RESOURCE_ENERGY] > 0})) {
creep.withdraw(target, RESOURCE_ENERGY)
}
for (let target of creep.pos.findInRange(FIND_RUINS, 1, {filter: t => t.store[RESOURCE_ENERGY] > 0})) {
creep.withdraw(target, RESOURCE_ENERGY)
}
}
if (!creep.memory.role) {
creep.memory.role = 'harvester'
}
if (ROLES[creep.memory.role].module.tick(creep) === 'idle') {
ROLES[creep.memory.role].idling++
}
}
libSpawn.tick(spawn)
let towers = spawn.room.find(FIND_STRUCTURES, {filter: structure => structure.structureType === STRUCTURE_TOWER})
for (let tower of towers) {
// var closestDamagedStructure = tower.pos.findClosestByRange(FIND_STRUCTURES, {
// filter: (structure) => structure.hits < structure.hitsMax
// });
// if(closestDamagedStructure) {
// tower.repair(closestDamagedStructure);
// }
let closestHostile = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
if (closestHostile) {
tower.attack(closestHostile);
}
}
// for (let [role, values] of Object.entries(ROLES)) {
// if (values.idling > 0) {
// console.log(`${values.idling} ${role}s idling`)
// }
// }
spawn.room.visual.text(
`${Game.cpu.getUsed().toFixed(1)} / ${Game.cpu.tickLimit} (${Game.cpu.bucket})`,
1, 1,
{align: 'left', opacity: 0.8});
}
if (Game.cpu.generatePixel && Game.cpu.bucket === 10000) {
Game.cpu.generatePixel()
}
}