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screeps/default/role.healer.js

89 lines
3.5 KiB

8 months ago
module.exports = {
name: 'healer',
prio: 10,
tickInit () {
for (let room of Object.values(Game.rooms)) {
if (!room.memory.healer) {
room.memory.healer = {}
}
if (room.find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_TOWER}).length > 0) {
room.memory.healer.targetCount = 0
continue
}
room.memory.healer.targetCount = Math.min(room.find(FIND_HOSTILE_CREEPS).length, 1)
}
},
nextSpawn (spawn, roleCreeps) {
for (let room of Object.values(Game.rooms)) {
if (_.filter(roleCreeps, {memory: {room: room.name}}).length < room.memory.healer.targetCount) {
return [
[MOVE, MOVE, MOVE, MOVE, HEAL, HEAL, HEAL, HEAL],
{room: room.name}
]
}
}
},
tick (creep) {
let room = Game.rooms[creep.memory.room]
let targetRoomName = creep.memory.room
if (creep.memory.room !== creep.pos.roomName
&& (_.filter(Game.creeps, {memory: {role: 'healer', room: targetRoomName}, spawning: false}).length < Memory.rooms[targetRoomName].healer.targetCount
|| _.filter(Game.creeps, {memory: {role: 'attacker', room: targetRoomName}, spawning: false}).length < Memory.rooms[targetRoomName].attacker.targetCount
|| _.filter(Game.creeps, {memory: {role: 'rangedAttacker', room: targetRoomName}, spawning: false}).length < Memory.rooms[targetRoomName].rangedAttacker.targetCount)
) {
creep.moveTo(creep.pos.findClosestByPath(FIND_FLAGS, {filter: el => el.name.startsWith('gather'), visualizePathStyle: {stroke: '#0017ff'}}))
return
}
if (!room || creep.memory.room !== creep.pos.roomName) {
creep.moveTo(new RoomPosition(25, 25, creep.memory.room))
return
}
if (creep.pos.x <= 2) {
creep.move(RIGHT)
} else if (creep.pos.y <= 2) {
creep.move(BOTTOM)
} else if (creep.pos.x >= 47) {
creep.move(LEFT)
} else if (creep.pos.y >= 47) {
creep.move(TOP)
}
let targetCreep
if (creep.memory.lastTarget) {
targetCreep = Game.getObjectById(creep.memory.lastTarget)
}
let closeAttackers = creep.pos.findInRange(FIND_HOSTILE_CREEPS, 4, {filter: c => c.getActiveBodyparts(ATTACK) > 0 && c.pos.roomName === targetRoomName})
if (closeAttackers.length > 0) {
creep.moveByPath(PathFinder.search(creep.pos, closeAttackers.map(el => {return {pos: el.pos, range: 3}}), {flee: true, maxRooms: 1}).path)
}
if (creep.hits < creep.hitsMax) {
creep.heal(creep)
return
}
let healTargets = creep.pos.findInRange(FIND_MY_CREEPS, 1, {filter: c => c.hits < c.hitsMax && c.pos.roomName === targetRoomName})
if (healTargets.length > 0) {
creep.heal(healTargets[0])
return
}
let rangedHealTarget = creep.pos.findClosestByRange(FIND_MY_CREEPS, {filter: c => c.hits < c.hitsMax && c.pos.roomName === targetRoomName})
if (rangedHealTarget) {
creep.rangedHeal(rangedHealTarget)
creep.moveTo(rangedHealTarget, {visualizePathStyle: {stroke: '#00ff0f'}})
return
}
let possibleTarget = creep.pos.findClosestByPath(FIND_MY_CREEPS, {filter: c => creepIsAttacker(c) && c.pos.roomName === targetRoomName})
let range = creep.pos.getRangeTo(possibleTarget)
if (range === 1) {
creep.moveByPath(PathFinder.search(creep.pos, {pos: possibleTarget.pos, range: 2}, {flee: true, maxRooms: 1}).path)
}
else if (range > 3) {
creep.moveTo(possibleTarget, {visualizePathStyle: {stroke: '#00ff0f'}})
}
},
}